Cultivation

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Cultivation when you add resources to your home street or backyard. It costs iMG to add each resource, and the prices increase based on how many have already been placed. Each allows a certain amount of use before it breaks; the guide below lists the items and work needed to repair each resource. Trees, unlike other resources, never wear out as long as they are [[pet]ted and watered enough between harvestings.

A Home Street needs three cultivated resources before it can be added to the Visiting Stones. A Tower is a special cultivated resource: the cost never changes (20,000iMG), and unlike other resources, it can't be moved with Nudgery.

- original Cultivate guide by UrgleBurger that is slightly out of date.


Barnacle Pod

16 Planks, 15 hatchet units
5 Cardamom, 20 Lumps of earth, 3 Barnacles, 20 shovel units

Dirt Pile

1 Pleasing Amber, 10 Lumps of earth, 3 Loam, 15 shovel units

Firefly Hive

16 Planks, 15 Construction Tool Units
1 Plain Crystal, 7 Black Pepper, 4 Camphor, 5 Turmeric, 20 Shovel Units

Jellisac Mound

16 Planks, 15 hatchet units
4 Peat, 24 Lumps of earth, 3 Jellisacs, 20 shovel units

Patch

20 Allspice, 20 Beans, 15 Hoe units
30 Bubbles, 30 General Vapour, 20 Watering Can units

Peat Bog

24 Lumps of Earth, 6 Loam, 3 Sprigs of Gandlevery, 9 Hooch, 20 shovel units

Gardens

Small Herb and Crop Gardens

16 Planks, 15 hatchet units
12 Lumps of earth, 6 Peat, 8 Loam, 20 shovel units

Medium Herb and Crop Gardens

8 Boards, 20 construction tool units
20 Lumps of earth, 12 Peat, 14 Loam, 25 shovel units

Large Herb and Crop Gardens

12 Boards, 25 construction tool units
40 Lumps of earth, 22 Peat, 26 Loam, 1 plop, 30 shovel units

Rocks

Beryl Rock

1 Plain Crystal, 20 pick units
1 Essence of Silvertongue, 2 Essence of Gandlevery

Dullite Rock

1 Plain Crystal, 20 pick units
1 Essence of Hairball

Sparkly Rock

2 Plain Crystals, 20 pick units
1 Essence of Rookswort, 1 Essence of Rubeweed

Metal Rock

2 Plain Crystals, 20 pick units
3 Krazy Salts