Cultivation
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Cultivation when you add resources to your home street or backyard. It costs iMG to add each resource, and the prices increase based on how many have already been placed. Each allows a certain amount of use before it breaks; the guide below lists the items and work needed to repair each resource. Trees, unlike other resources, never wear out as long as they are [[pet]ted and watered enough between harvestings.
A Home Street needs three cultivated resources before it can be added to the Visiting Stones. A Tower is a special cultivated resource: the cost never changes (20,000), and unlike other resources, it can't be moved with Nudgery.
- original Cultivate guide by UrgleBurger that is slightly out of date.
Barnacle Pod
16 Planks, 15 hatchet units
5 Cardamom, 20 Lumps of earth, 3 Barnacles, 20 shovel units
Dirt Pile
1 Pleasing Amber, 10 Lumps of earth, 3 Loam, 15 shovel units
Firefly Hive
16 Planks, 15 Construction Tool Units
1 Plain Crystal, 7 Black Pepper, 4 Camphor, 5 Turmeric, 20 Shovel Units
Jellisac Mound
16 Planks, 15 hatchet units
4 Peat, 24 Lumps of earth, 3 Jellisacs, 20 shovel units
Patch
20 Allspice, 20 Beans, 15 Hoe units
30 Bubbles, 30 General Vapour, 20 Watering Can units
Peat Bog
24 Lumps of Earth, 6 Loam, 3 Sprigs of Gandlevery, 9 Hooch, 20 shovel units
Gardens
Small Herb and Crop Gardens
16 Planks, 15 hatchet units
12 Lumps of earth, 6 Peat, 8 Loam, 20 shovel units
Medium Herb and Crop Gardens
8 Boards, 20 construction tool units
20 Lumps of earth, 12 Peat, 14 Loam, 25 shovel units
Large Herb and Crop Gardens
12 Boards, 25 construction tool units
40 Lumps of earth, 22 Peat, 26 Loam, 1 plop, 30 shovel units
Rocks
Beryl Rock
1 Plain Crystal, 20 pick units
1 Essence of Silvertongue, 2 Essence of Gandlevery
Dullite Rock
1 Plain Crystal, 20 pick units
1 Essence of Hairball
Sparkly Rock
2 Plain Crystals, 20 pick units
1 Essence of Rookswort, 1 Essence of Rubeweed
Metal Rock
2 Plain Crystals, 20 pick units
3 Krazy Salts