Difference between revisions of "Energy"

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'''Energy''', one of the four character [[Metabolics]], is spent on performing most actions and slowly decreases during gameplay. It is designated by the meter in the upper left corner, with each player's maximum energy total increasing as they [[level]]. Energy is refilled at the start of each new [[day]], and can also be gained through other means, the most common of which is eating [[food]]. Reaching an energy level of zero will result in [[Death|death]]. A [[Graveside Marker|graveside marker]] will spawn in place of the dead player.
 
'''Energy''', one of the four character [[Metabolics]], is spent on performing most actions and slowly decreases during gameplay. It is designated by the meter in the upper left corner, with each player's maximum energy total increasing as they [[level]]. Energy is refilled at the start of each new [[day]], and can also be gained through other means, the most common of which is eating [[food]]. Reaching an energy level of zero will result in [[Death|death]]. A [[Graveside Marker|graveside marker]] will spawn in place of the dead player.
  
There is a maximum amount of Energy that can be acquired each day through the consumption of food. After reaching this cap and becoming "[[Full]]", players may still gain energy through non-food related means, such as [[Meditative Arts|Meditation]] or by considering [[Emblem|Emblems]].
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There is a maximum amount of Energy that can be acquired each day through the consumption of food. After reaching this cap and becoming "[[Stuffed]]", players may still gain energy through non-food related means, such as [[Meditative Arts|Meditation]] or by considering [[Emblem|Emblems]].

Revision as of 17:12, 25 March 2011

In-game description of Energy metabolic

Energy, one of the four character Metabolics, is spent on performing most actions and slowly decreases during gameplay. It is designated by the meter in the upper left corner, with each player's maximum energy total increasing as they level. Energy is refilled at the start of each new day, and can also be gained through other means, the most common of which is eating food. Reaching an energy level of zero will result in death. A graveside marker will spawn in place of the dead player.

There is a maximum amount of Energy that can be acquired each day through the consumption of food. After reaching this cap and becoming "Stuffed", players may still gain energy through non-food related means, such as Meditation or by considering Emblems.