Difference between revisions of "Skill"
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− | + | '''Skills''' enable players to gain new abilities, unlock [[quest]]s and [[recipe]]s, and increase efficacy and amount of [[IMG]] given for performing skill-related tasks. Lower-level skills within the same branch of the skill tree are prerequisites for higher-level skills, and some skills from other branches may be required to learn a skill. An [[Achievement|achievement]], such as spending an [[emblem]], or an [[Upgrade Card]] may also be a prerequisite to learn a skill. There were a total of 103 possible skills to be learned as of 08/28/12. | |
− | == | + | ==Learning Times== |
− | + | The Learning Times for skills are influenced by the number of skills a player has already learned (or started learning) and their [[Brain Capacity]]. Each skill has a base learning time, which is increased based on the number of skills over a player's brain capacity. | |
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− | + | In the final days of [[Glitch]], skill learning costs were slashed dramatically - skills that had formerly needed days to learn were picked up in hours or minutes, so that most players had a chance to complete their skill trees before the game was over. | |
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− | == | + | ==Skill Trees== |
− | * [[Bubble Tuning]] | + | * '''Alchemy''' |
− | * [[ | + | :*'''Chemistry''': [[Alchemy]] I-II - [[Crystallography]] - [[Element Handling]] - [[Intermediate Admixing]] |
− | * [[ | + | :* '''Potions''': [[Distilling]] - [[Tincturing]] - [[Potionmaking]] I-III |
− | * [[ | + | * '''Animal''': [[Animal Husbandry]] - [[Animal Kinship]] I-VI - [[Herdkeeping]] - [[Remote Herdkeeping]] - [[Fox Brushing]] |
+ | * '''Cooking''': [[Blending]] I-II - [[Cheffery]] I-III - [[Cocktail Crafting]] I-II - [[EZ Cooking]] I-II - [[Grilling]] I-II - [[Master Chef]] I-II - [[Saucery]] I-II | ||
+ | * '''Gathering''': [[Arborology]] I-V - [[Bog Specialization]] - [[Bubble Tuning]] - [[Fruit Changing]] - [[Gasmogrification]] - [[Jellisac Hands]] - [[Spice Milling]] | ||
+ | * '''Growing''': [[Botany]] - [[Croppery]] I-III - [[Herbalism]] I-III - [[Light Green Thumb]] I-III - [[Master Gardener]] - [[Nudgery]] - [[Soil Appreciation]] I-V | ||
+ | * '''Industrial''': [[Mining]] I-IV - [[Refining]] I-II - [[Smelting]] - [[Blockmaking]] - [[Engineering]] - [[Fuelmaking]] - [[Tinkering]] I-V - [[Metalworking]] - [[Woodworking]] - [[Furnituremaking]] I-II - [[Fiber Arts]] | ||
+ | * '''Intellectual''': [[Bureaucratic Arts]] I-III - [[Focused Meditation]] - [[Levitation]] - [[Martial Imagination]] - [[Meditative Arts]] I-III - [[Penpersonship]] - [[Piety]] - [[Teleportation]] I-V - [[Transcendental Radiation]] - [[Eyeballery]] | ||
− | + | __NOTOC__ | |
− | + | <noinclude>[[Category:Skill]]<noinclude> | |
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Latest revision as of 17:03, 31 August 2019
Skills enable players to gain new abilities, unlock quests and recipes, and increase efficacy and amount of IMG given for performing skill-related tasks. Lower-level skills within the same branch of the skill tree are prerequisites for higher-level skills, and some skills from other branches may be required to learn a skill. An achievement, such as spending an emblem, or an Upgrade Card may also be a prerequisite to learn a skill. There were a total of 103 possible skills to be learned as of 08/28/12.
Learning Times
The Learning Times for skills are influenced by the number of skills a player has already learned (or started learning) and their Brain Capacity. Each skill has a base learning time, which is increased based on the number of skills over a player's brain capacity.
In the final days of Glitch, skill learning costs were slashed dramatically - skills that had formerly needed days to learn were picked up in hours or minutes, so that most players had a chance to complete their skill trees before the game was over.
Skill Trees
- Alchemy
- Chemistry: Alchemy I-II - Crystallography - Element Handling - Intermediate Admixing
- Potions: Distilling - Tincturing - Potionmaking I-III
- Animal: Animal Husbandry - Animal Kinship I-VI - Herdkeeping - Remote Herdkeeping - Fox Brushing
- Cooking: Blending I-II - Cheffery I-III - Cocktail Crafting I-II - EZ Cooking I-II - Grilling I-II - Master Chef I-II - Saucery I-II
- Gathering: Arborology I-V - Bog Specialization - Bubble Tuning - Fruit Changing - Gasmogrification - Jellisac Hands - Spice Milling
- Growing: Botany - Croppery I-III - Herbalism I-III - Light Green Thumb I-III - Master Gardener - Nudgery - Soil Appreciation I-V
- Industrial: Mining I-IV - Refining I-II - Smelting - Blockmaking - Engineering - Fuelmaking - Tinkering I-V - Metalworking - Woodworking - Furnituremaking I-II - Fiber Arts
- Intellectual: Bureaucratic Arts I-III - Focused Meditation - Levitation - Martial Imagination - Meditative Arts I-III - Penpersonship - Piety - Teleportation I-V - Transcendental Radiation - Eyeballery