Difference between revisions of "Key"
Jump to navigation
Jump to search
(added picture) |
|||
Line 1: | Line 1: | ||
− | [[File:key-rookthillslay.png|500px|thumb|right| | + | [[File:key-rookthillslay.png|500px|thumb|right|[[Green-White Circle Key]] key on the ground in [[Rookthills Lay]].]] |
− | A '''Key''' can be used to open a matching door often found in the same [[street]]. Once used, a key will disappear from the player's inventory. Keys have no cash value and give no reward when donated to a shrine. | + | A '''Key''' can be used to open a matching door often found in the same [[street]]. Once used, a key will disappear from the player's inventory. Keys have no cash value and give no reward when donated to a shrine. Some keys are spawn in behind other objects, making them somewhat difficult to find. |
[[:Category:Key|Alphabetical list of keys]] | [[:Category:Key|Alphabetical list of keys]] |
Revision as of 08:19, 11 February 2011
A Key can be used to open a matching door often found in the same street. Once used, a key will disappear from the player's inventory. Keys have no cash value and give no reward when donated to a shrine. Some keys are spawn in behind other objects, making them somewhat difficult to find.
Streets with keyed doors
- Balcam Stacks to Palindrone (Orange-Blue Square Key)
- Coldthorp Lam to Snool (Teal-Red Hexagon Key)
- Rookthills Lay to Martleby Hare (Green-White Circle Key)
- Shillrigg Tiers to Snool (Teal-Red Hexagon Key)
- Thornfad Layers to Vicar's Peak (Yellow-Purple Triangle Key)
- Twickenrill Grotto to Palindrone (Orange-Blue Square Key)
External links
- Glitch Strategy group discussion of keys and doors [1]