Difference between revisions of "Day"

From Glitch Forever
Jump to navigation Jump to search
(Added what happens on new game day.)
m
 
Line 2: Line 2:
  
 
* One '''game day''', is 4 hours in real time.
 
* One '''game day''', is 4 hours in real time.
* At the start of any day, all players are:
+
* At the start of any day, all players :
**Given a complete [[Energy|energy]] and [[Mood|mood]] refill.
+
**Are given a complete [[Energy|energy]] and [[Mood|mood]] refill.
 
**Has their hunger meter reset.
 
**Has their hunger meter reset.
 
**Can now meditate energy equal to your maximum and can now collect 100 quoins.
 
**Can now meditate energy equal to your maximum and can now collect 100 quoins.

Latest revision as of 04:00, 2 April 2011

This display signals a new game day.
  • One game day, is 4 hours in real time.
  • At the start of any day, all players :
    • Are given a complete energy and mood refill.
    • Has their hunger meter reset.
    • Can now meditate energy equal to your maximum and can now collect 100 quoins.
  • An achievement-like display shows you statistics of your actions in the last game day, such as:
    • Amount of XP gained
    • Amount of energy spent
    • If you leveled-up
    • If you learnt any skills
    • If you earnt any badges
    • If you finished any quests
  • A "Cock-a-doodle-doo" sound plays when a new game day begins.

Trivia

  • Many players leave energy intensive tasks such as grinding, until just before the end of the game day, so they will get a refill very soon without having to purchase or consume anything.