Difference between revisions of "Day"

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*Many players leave energy intensive tasks such as [[Grinder|grinding]], until just before the end of the game day, so they will get a refill very soon without having to [[Vendor|purchase]] or [[Food|consume]] anything.
 
*Many players leave energy intensive tasks such as [[Grinder|grinding]], until just before the end of the game day, so they will get a refill very soon without having to [[Vendor|purchase]] or [[Food|consume]] anything.
  
[[Category:Time]]
+
<noinclude>[[Category:Time]]</noinclude>

Revision as of 14:03, 10 February 2011

This display signals a new game day.
  • One game day, is 4 hours in real time.
  • All players are given a complete energy and mood refill at the beginning of each new game day.
  • An achievement-like display shows you statistics of your actions in the last game day, such as:
    • Amount of XP gained
    • Amount of energy spent
    • If you leveled-up
    • If you learnt any skills
    • If you earnt any badges
    • If you finished any quests
  • A "Cock-a-doodle-doo" sound plays when a new game day begins.

Trivia

  • Many players leave energy intensive tasks such as grinding, until just before the end of the game day, so they will get a refill very soon without having to purchase or consume anything.