Difference between revisions of "Key"
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(Added where the doors go to.. what about Rookthill Lay?) |
(→Streets with keyed doors: rookthills lay goes to martleby hare according to ping's spreadsheet) |
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Line 4: | Line 4: | ||
==Streets with keyed doors== | ==Streets with keyed doors== | ||
− | * [[Rookthills Lay]] to | + | * [[Rookthills Lay]] to [[Martleby Hare]] ([[Green-White Circle Key]]) |
* [[Shillrigg Tiers]] to [[Snool]] ([[Teal-Red Hexagon Key]]) | * [[Shillrigg Tiers]] to [[Snool]] ([[Teal-Red Hexagon Key]]) | ||
* [[Thornfad Layers]] to [[Vicar's Peak]] ([[Yellow-Purple Triangle Key]]) | * [[Thornfad Layers]] to [[Vicar's Peak]] ([[Yellow-Purple Triangle Key]]) |
Revision as of 13:39, 2 February 2011
A Key can be used to open a matching door often found in the same street. Once used, a key will disappear from the player's inventory. Keys have no cash value and give no reward when donated to a shrine.
Streets with keyed doors
- Rookthills Lay to Martleby Hare (Green-White Circle Key)
- Shillrigg Tiers to Snool (Teal-Red Hexagon Key)
- Thornfad Layers to Vicar's Peak (Yellow-Purple Triangle Key)
- Twickenrill Grotto to Palindrone (Orange-Blue Square Key)
External links
- Glitch Strategy group discussion of keys and doors [1]