Difference between revisions of "Avatar"
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− | An '''avatar''' is the virtual representation of each player within the world of ''Glitch''. Currently, in the alpha stage of development, each human player of ''Glitch'' is limited to creating only a single avatar per account. | + | [[File:Blog-bodies-large.jpeg|500px|thumb|right|Variety of different clothing and accessory designs]] |
+ | |||
+ | An '''avatar''' is the virtual representation of each player within the [[World of Glitch|world of ''Glitch'']]. Currently, in the alpha stage of development, each human player of ''Glitch'' is limited to creating only a single avatar per account. It has been heard that when the game goes "live,", more than one avatar per account may be permitted (possibly only to premium subscribers). | ||
+ | |||
+ | There are different layers of clothing and appearance options: | ||
+ | |||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! scope="col" style="width: 220px" | Asset | ||
+ | ! scope="col" style="width: 300px" | Customizability | ||
+ | |- | ||
+ | | Skin colour || Colour | ||
+ | |- | ||
+ | | Hair || Colour, Design | ||
+ | |- | ||
+ | | Hat || Colour, Design - cannot go over hair | ||
+ | |- | ||
+ | | Eyes || Design, Scale, Distance and Height | ||
+ | |- | ||
+ | | Ears || Design, | ||
+ | |- | ||
+ | | Nose || Design, Size and Height | ||
+ | |- | ||
+ | | Mouth || Colour, Size and Height | ||
+ | |- | ||
+ | | Dress || Design | ||
+ | |- | ||
+ | | Shirt || Design | ||
+ | |- | ||
+ | | Skirt || Design | ||
+ | |- | ||
+ | | Pants || Design | ||
+ | |- | ||
+ | | Shoes || Design | ||
+ | |- | ||
+ | |} | ||
== Avatar Evolution == | == Avatar Evolution == | ||
+ | |||
+ | [[File:Glitch-snap.jpeg|300px|thumb|left|Pre-Alpha avatar prototype placeholders in February 2010]] | ||
+ | |||
+ | [[File:Eyes.png|400px|thumb|right|Avatar designer used from July 2010 to ??? 2011]] | ||
Within the world of ''Glitch'', the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010. | Within the world of ''Glitch'', the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010. | ||
+ | |||
+ | From when the proper avatars were introduced in mid-July 2010 till ??? 2011, testers had a very limited palette of skin and hair colours to choose from ([[Stoot Barfield|Stoot]] said the reason for this was "given the way the coloring happens, a huge amount of the color space gives really bad results"). However, one player, [[User:Eglantine|Eglantine]], made a [http://sites.google.com/site/glitchhairdye/ Chrome Extension] that allowed users to hand-pick their hair and skin colour, even adding extra features that were not available to players, such as a cape, coat and wristband - forum topic about it [http://alpha.glitch.com/forum/general/2041/ here]. |
Revision as of 11:07, 17 February 2011
An avatar is the virtual representation of each player within the world of Glitch. Currently, in the alpha stage of development, each human player of Glitch is limited to creating only a single avatar per account. It has been heard that when the game goes "live,", more than one avatar per account may be permitted (possibly only to premium subscribers).
There are different layers of clothing and appearance options:
Asset | Customizability |
---|---|
Skin colour | Colour |
Hair | Colour, Design |
Hat | Colour, Design - cannot go over hair |
Eyes | Design, Scale, Distance and Height |
Ears | Design, |
Nose | Design, Size and Height |
Mouth | Colour, Size and Height |
Dress | Design |
Shirt | Design |
Skirt | Design |
Pants | Design |
Shoes | Design |
Avatar Evolution
Within the world of Glitch, the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010.
From when the proper avatars were introduced in mid-July 2010 till ??? 2011, testers had a very limited palette of skin and hair colours to choose from (Stoot said the reason for this was "given the way the coloring happens, a huge amount of the color space gives really bad results"). However, one player, Eglantine, made a Chrome Extension that allowed users to hand-pick their hair and skin colour, even adding extra features that were not available to players, such as a cape, coat and wristband - forum topic about it here.