Difference between revisions of "Mood"
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− | [[File:Metabolics_Mood.png| | + | [[File:Metabolics_Mood.png|400px|thumb|right|In-game description of Mood metabolic]] |
In ''Glitch'', '''Mood''', one of the four character [[Metabolics]], is a measure of your happiness (designated by the color-changing smiley face in the top left hand corner of the game screen). If you drop below a certain level of mood, you will gain less [[xp]] for actions with an xp reward. You will also burn more [[energy]] when doing tasks. | In ''Glitch'', '''Mood''', one of the four character [[Metabolics]], is a measure of your happiness (designated by the color-changing smiley face in the top left hand corner of the game screen). If you drop below a certain level of mood, you will gain less [[xp]] for actions with an xp reward. You will also burn more [[energy]] when doing tasks. |
Revision as of 08:33, 19 February 2011
In Glitch, Mood, one of the four character Metabolics, is a measure of your happiness (designated by the color-changing smiley face in the top left hand corner of the game screen). If you drop below a certain level of mood, you will gain less xp for actions with an xp reward. You will also burn more energy when doing tasks.
Mood is replenished completely at the beginning of each game-day, and can be replenished incrementally by consuming drinks, contemplating emblems, or through meditation.
Hints
- Butterfly Milk is a great mood booster - when drunk, it rewards 6 mood per bottle and has a stack size of 50, meaning 300 mood per inventory slot.