Difference between revisions of "Key"
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* [[Balcam Stacks]] to [[Palindrone]] ([[Orange-Blue Square Key]]) | * [[Balcam Stacks]] to [[Palindrone]] ([[Orange-Blue Square Key]]) | ||
* [[Coldthorp Lam]] to [[Snool]] ([[Teal-Red Hexagon Key]]) | * [[Coldthorp Lam]] to [[Snool]] ([[Teal-Red Hexagon Key]]) | ||
+ | * [[Newcot Close]] to ??? ([[Red-Green Triangle Key]]) | ||
* [[Rookthills Lay]] to [[Martleby Hare]] ([[Green-White Circle Key]]) | * [[Rookthills Lay]] to [[Martleby Hare]] ([[Green-White Circle Key]]) | ||
* [[Shillrigg Tiers]] to [[Snool]] ([[Teal-Red Hexagon Key]]) | * [[Shillrigg Tiers]] to [[Snool]] ([[Teal-Red Hexagon Key]]) |
Revision as of 15:58, 19 February 2011
A Key can be used to open a matching door often found in the same street. Once used, a key will disappear from the player's inventory. Keys have no cash value and give no reward when donated to a shrine. Some keys spawn behind other objects, making them somewhat difficult to find.
Streets with keyed doors
- Balcam Stacks to Palindrone (Orange-Blue Square Key)
- Coldthorp Lam to Snool (Teal-Red Hexagon Key)
- Newcot Close to ??? (Red-Green Triangle Key)
- Rookthills Lay to Martleby Hare (Green-White Circle Key)
- Shillrigg Tiers to Snool (Teal-Red Hexagon Key)
- Thornfad Layers to Vicar's Peak (Yellow-Purple Triangle Key)
- Twickenrill Grotto to Palindrone (Orange-Blue Square Key)
External links
- Glitch Strategy group discussion of keys and doors [1]