Cultivation

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Cultivation when you add resources to your home street or backyard. It costs iMG to add each resource, and the prices increase based on how many have already been placed. Each allows a certain amount of use before it breaks; the guide below lists the items and work needed to repair each resource. Trees, unlike other resources, never wear out as long as they are [[pet]ted and watered enough between harvestings.

A Home Street needs three cultivated resources before it can be added to the Visiting Stones. A Tower is a special cultivated resource: the cost never changes (20,000iMG), and unlike other resources, it can't be moved with Nudgery.

- original Cultivate guide by UrgleBurger that is slightly out of date.


Barnacle Pod

Main article: Barnacle
Repair when broken: 16 Planks, 15 hatchet units
5 Cardamom, 20 Lumps of earth, 3 Barnacles, 20 shovel units

Dirt Pile

Main article: Dirt Pile
Repair when broken: 1 Pleasing Amber, 10 Lumps of earth, 3 Loam, 15 shovel units

Firefly Hive

Main article: Firefly
Repair when broken: 16 Planks, 15 Construction Tool Units
1 Plain Crystal, 7 Black Pepper, 4 Camphor, 5 Turmeric, 20 Shovel Units

Jellisac Mound

Main article: Clump of Jellisac
Repair when broken: 16 Planks, 15 hatchet units
4 Peat, 24 Lumps of earth, 3 Jellisacs, 20 shovel units

Patch

Main article: Patch (Note: any Tree other than Paper can be planted on a home street)
Repair when broken: 20 Allspice, 20 Beans, 15 Hoe units
30 Bubbles, 30 General Vapour, 20 Watering Can units

Peat Bog

Main article: Peat Bog
Repair when broken: 24 Lumps of Earth, 6 Loam, 3 Sprigs of Gandlevery, 9 Hooch, 20 shovel units

Gardens

Small Herb and Crop Gardens

Main article: Garden
Repair when broken: 16 Planks, 15 hatchet units
12 Lumps of earth, 6 Peat, 8 Loam, 20 shovel units

Medium Herb and Crop Gardens

Repair when broken: 8 Boards, 20 construction tool units
20 Lumps of earth, 12 Peat, 14 Loam, 25 shovel units

Large Herb and Crop Gardens

Repair when broken: 12 Boards, 25 construction tool units
40 Lumps of earth, 22 Peat, 26 Loam, 1 plop, 30 shovel units

Rocks

Beryl Rock

Main article: Chunk of Beryl
Repair when broken: 1 Plain Crystal, 20 pick units
1 Essence of Silvertongue, 2 Essence of Gandlevery

Dullite Rock

Main article: Chunk of Dullite
Repair when broken: 1 Plain Crystal, 20 pick units
1 Essence of Hairball

Sparkly Rock

Main article: Chunk of Sparkly
Repair when broken: 2 Plain Crystals, 20 pick units
1 Essence of Rookswort, 1 Essence of Rubeweed

Metal Rock

Main article: Chunk of Metal
Repair when broken: 2 Plain Crystals, 20 pick units
3 Krazy Salts