Difference between revisions of "Key"

From Glitch Forever
Jump to navigation Jump to search
m (resized image (smaller))
(→‎Streets with keyed doors: add newcot close)
Line 8: Line 8:
 
* [[Balcam Stacks]] to [[Palindrone]] ([[Orange-Blue Square Key]])
 
* [[Balcam Stacks]] to [[Palindrone]] ([[Orange-Blue Square Key]])
 
* [[Coldthorp Lam]] to [[Snool]] ([[Teal-Red Hexagon Key]])
 
* [[Coldthorp Lam]] to [[Snool]] ([[Teal-Red Hexagon Key]])
 +
* [[Newcot Close]] to ??? ([[Red-Green Triangle Key]])
 
* [[Rookthills Lay]] to [[Martleby Hare]] ([[Green-White Circle Key]])
 
* [[Rookthills Lay]] to [[Martleby Hare]] ([[Green-White Circle Key]])
 
* [[Shillrigg Tiers]] to [[Snool]] ([[Teal-Red Hexagon Key]])
 
* [[Shillrigg Tiers]] to [[Snool]] ([[Teal-Red Hexagon Key]])

Revision as of 16:58, 19 February 2011

A Key can be used to open a matching door often found in the same street. Once used, a key will disappear from the player's inventory. Keys have no cash value and give no reward when donated to a shrine. Some keys spawn behind other objects, making them somewhat difficult to find.

Alphabetical list of keys

Streets with keyed doors

External links

  • Glitch Strategy group discussion of keys and doors [1]