Herbalism I

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Herbalism I
Herbalism 1.png
Skill group Growing
Requirements Soil Appreciation III
Needed for Herbalism II
Tincturing
Unlocked tool None
Giant Affiliation
Primary Mab
Secondary Grendaline
Spriggan
Learning Times
Default 2 hr 0 min
Skill Page
Page http://glitchthegame.com/skills/growing/herbalism-1/


Herbalism I makes herb gardening easier - it's easier to harvest, yield is higher, and it takes less energy to water and tend the garden plots. Shucking also has higher yields and lower chance of failure.

“
     For those who like to partake of the herb gardening, Herbalism I ensures more gifts from planting, watering and clearing, and increases the chances of a double yield when harvesting or shucking your herbs.
”

Related quest

After learning this Skill, the Magic Rock gives you the Shucks To Be You Quest.