Difference between revisions of "Herbalism I"
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|data6 = [[Arborology II]]<br />[[Spent First Emblem of Mab]] | |data6 = [[Arborology II]]<br />[[Spent First Emblem of Mab]] | ||
|label9 = Needed for | |label9 = Needed for | ||
− | |data9 = [[Herbalism II]]<br />[[Tincturing | + | |data9 = [[Herbalism II]]<br />[[Tincturing]] |
|label12 = Unlocked tool | |label12 = Unlocked tool | ||
|data12 = <i>None</i> | |data12 = <i>None</i> |
Revision as of 13:55, 25 November 2017
100 px | |
Skill group | Growing |
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Requirements |
Arborology II Spent First Emblem of Mab |
Needed for |
Herbalism II Tincturing |
Unlocked tool | None |
Giant Affiliation | |
Primary | Mab |
Secondary |
Grendaline Spriggan |
Learning Times | |
Default | 2 hr 0 min |
Skill Page | |
Page | http://glitchthegame.com/skills/growing/herbalism-1/ |
Herbalism I makes herb gardening easier - it's easier to harvest, yield is higher, and it takes less energy to water and tend the garden plots. Shucking also has higher yields and lower chance of failure.
“
For those who like to partake of the herb gardening, Herbalism I ensures more gifts from planting, watering and clearing, and increases the chances of a double yield when harvesting or shucking your herbs. ”
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Related quest
After learning this Skill, the Magic Rock gives you the Shucks To Be You Quest.
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