Difference between revisions of "Herbalism I"

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|data6      = [[Arborology II]]<br />[[Spent First Emblem of Mab]]
 
|data6      = [[Arborology II]]<br />[[Spent First Emblem of Mab]]
 
|label9    = Needed for
 
|label9    = Needed for
|data9      = [[Herbalism II]]<br />[[Tincturing I]]
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|data9      = [[Herbalism II]]<br />[[Tincturing]]
 
|label12  = Unlocked tool
 
|label12  = Unlocked tool
 
|data12    = <i>None</i>
 
|data12    = <i>None</i>

Revision as of 13:55, 25 November 2017

Herbalism I
100 px
Skill group Growing
Requirements Arborology II
Spent First Emblem of Mab
Needed for Herbalism II
Tincturing
Unlocked tool None
Giant Affiliation
Primary Mab
Secondary Grendaline
Spriggan
Learning Times
Default 2 hr 0 min
Skill Page
Page http://glitchthegame.com/skills/growing/herbalism-1/


Herbalism I makes herb gardening easier - it's easier to harvest, yield is higher, and it takes less energy to water and tend the garden plots. Shucking also has higher yields and lower chance of failure.

     For those who like to partake of the herb gardening, Herbalism I ensures more gifts from planting, watering and clearing, and increases the chances of a double yield when harvesting or shucking your herbs.

Related quest

After learning this Skill, the Magic Rock gives you the Shucks To Be You Quest.