Difference between revisions of "Croppery III"
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{{Infobox | {{Infobox | ||
|title = Croppery III | |title = Croppery III | ||
Line 8: | Line 7: | ||
|data9 = [[<i>None</i>]] | |data9 = [[<i>None</i>]] | ||
|label12 = Unlocked tool | |label12 = Unlocked tool | ||
− | |data12 = | + | |data12 = |
− | |header14= [[Giant | + | |header14= [[Giant Affiliation]] |
|label15 = Primary | |label15 = Primary | ||
|data15 = [[Mab]] | |data15 = [[Mab]] | ||
Line 17: | Line 16: | ||
|label22 = Default | |label22 = Default | ||
|data22 = 6 hrs | |data22 = 6 hrs | ||
− | |label25 = [[Better Learning]] | + | |label25 = [[Better Learning I]] |
|data25 = 5 hrs 52 min 48 sec | |data25 = 5 hrs 52 min 48 sec | ||
|label28 = [[Better Learning II]] | |label28 = [[Better Learning II]] | ||
Line 27: | Line 26: | ||
|label37 = [[Better Learning V]] | |label37 = [[Better Learning V]] | ||
|data37 = 4 hrs 48 min | |data37 = 4 hrs 48 min | ||
+ | |header39= Skill Page | ||
+ | |label56 = Page | ||
+ | |data56 = http://alpha.glitch.com/skills/34/ | ||
}} | }} | ||
'''Croppery III''' makes you a veritable master of the garden, further reducing the energy costs tending crops through their lifecycle and giving a chance of bonuses when harvesting. | '''Croppery III''' makes you a veritable master of the garden, further reducing the energy costs tending crops through their lifecycle and giving a chance of bonuses when harvesting. | ||
− | [[Category:Skill]] | + | <noinclude>[[Category:Skill]]</noinclude> |
Latest revision as of 07:26, 15 March 2011
Requirements | Croppery II |
---|---|
Needed for | [[None]] |
Giant Affiliation | |
Primary | Mab |
Secondary |
Grendaline Zille |
Learning Times | |
Default | 6 hrs |
Better Learning I | 5 hrs 52 min 48 sec |
Better Learning II | 5 hrs 42 min |
Better Learning III | 5 hrs 31 min 12 sec |
Better Learning IV | 5 hrs 16 min 48 sec |
Better Learning V | 4 hrs 48 min |
Skill Page | |
Page | http://alpha.glitch.com/skills/34/ |
Croppery III makes you a veritable master of the garden, further reducing the energy costs tending crops through their lifecycle and giving a chance of bonuses when harvesting.