Difference between revisions of "Avatar"

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[[File:Glitch-snap.jpeg|300px|thumb|left|Pre-Alpha avatar prototype placeholders in February 2010]]
 
[[File:Glitch-snap.jpeg|300px|thumb|left|Pre-Alpha avatar prototype placeholders in February 2010]]
  
[[File:Eyes.png|400px|thumb|right|Avatar designer available to Alpha testers from July 2010 to ??? 2011]]
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[[File:Eyes.png|400px|thumb|right|Avatar designer available to Alpha testers from July 2010 to Feburary 17 2011]]
  
 
Within the world of ''Glitch'', the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010.
 
Within the world of ''Glitch'', the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010.

Revision as of 19:29, 18 February 2011

Variety of different upcoming clothing and accessory designs, from Glitch's Alpha Blog

An avatar is the virtual representation of each player within the world of Glitch. Currently, in the alpha stage of development, each human player of Glitch is limited to creating only a single avatar per account. It has been heard that when the game goes "live", more than one avatar per account may be permitted (possibly only to premium subscribers).

Wardrobe

Main article: Wardrobe

Vanity

Main article: Vanity

There are different layers of clothing and appearance options:

Asset Customizability
Skin colour Colour
Hair Colour, Design
Hat Design - cannot go over hair
Eyes Design, Scale, Distance and Height
Ears Design, Size and Height
Nose Design, Size and Height
Mouth Design, Size and Height
Dress Design
Shirt Design
Skirt Design
Pants Design
Shoes Design


Avatar Evolution

Pre-Alpha avatar prototype placeholders in February 2010
Avatar designer available to Alpha testers from July 2010 to Feburary 17 2011

Within the world of Glitch, the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010.

From when the proper avatars were introduced in mid-July 2010 till ??? 2011, testers had a very limited palette of skin and hair colours to choose from (Stoot said the reason for this was "given the way the coloring happens, a huge amount of the color space gives really bad results"). However, one player, Eglantine, made a Chrome Extension that allowed users to hand-pick their hair and skin colour, even adding extra features that were not available to players, such as a cape, coat and wristband - forum topic about it here. Stoot replied saying that in fact the developers at Tiny Speck "have no problem with Eggy doing it (yay!, even — and we can't wait till we can better support people doing stuff with the API)".

Subscription Benefits

Stoot said in a forum post that "It is very likely that free players will have a vastly-reduced palette [of hair/skin colours] to choose from, vs those who subscribe".