Difference between revisions of "Avatar"
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[[File:Eyes.png|400px|thumb|right|Avatar designer available to Alpha testers from July 2010 to Feburary 17 2011]] | [[File:Eyes.png|400px|thumb|right|Avatar designer available to Alpha testers from July 2010 to Feburary 17 2011]] | ||
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+ | [[File:18FEB2011 Welcome.png|400px|thumb|right|On Friday, February 18th, 2011, Alpha testers were greeted with this announcement]] | ||
Within the world of ''Glitch'', the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010. | Within the world of ''Glitch'', the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010. | ||
From when the proper avatars were introduced in mid-July 2010 till ??? 2011, testers had a very limited palette of skin and hair colours to choose from ([[Stoot Barfield|Stoot]] said the reason for this was "given the way the coloring happens, a huge amount of the color space gives really bad results"). However, one player, [[User:Eglantine|Eglantine]], made a [http://sites.google.com/site/glitchhairdye/ Chrome Extension] that allowed users to hand-pick their hair and skin colour, even adding extra features that were not available to players, such as a cape, coat and wristband - forum topic about it [http://alpha.glitch.com/forum/general/2041/ here]. Stoot replied saying that in fact the [[Developer|developers]] at [[Tiny Speck]] "have no problem with Eggy doing it (yay!, even — and we can't wait till we can better support people doing stuff with the API)". | From when the proper avatars were introduced in mid-July 2010 till ??? 2011, testers had a very limited palette of skin and hair colours to choose from ([[Stoot Barfield|Stoot]] said the reason for this was "given the way the coloring happens, a huge amount of the color space gives really bad results"). However, one player, [[User:Eglantine|Eglantine]], made a [http://sites.google.com/site/glitchhairdye/ Chrome Extension] that allowed users to hand-pick their hair and skin colour, even adding extra features that were not available to players, such as a cape, coat and wristband - forum topic about it [http://alpha.glitch.com/forum/general/2041/ here]. Stoot replied saying that in fact the [[Developer|developers]] at [[Tiny Speck]] "have no problem with Eggy doing it (yay!, even — and we can't wait till we can better support people doing stuff with the API)". | ||
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+ | On Friday, February 18th, 2011, the avatar system went through a major revamp, resetting all Alpha player avatars to their base configuration. The new system rolled out included an new [[Vanity]] system for facial and hair details, plus a new [[Wardrobe]] system for all clothing and accessories. | ||
== Subscription Benefits== | == Subscription Benefits== | ||
[[Stoot Barfield|Stoot]] said in a [http://alpha.glitch.com/forum/ideas/1465/ forum post] that "It is very likely that free players will have a vastly-reduced palette [of hair/skin colours] to choose from, vs those who subscribe". | [[Stoot Barfield|Stoot]] said in a [http://alpha.glitch.com/forum/ideas/1465/ forum post] that "It is very likely that free players will have a vastly-reduced palette [of hair/skin colours] to choose from, vs those who subscribe". |
Revision as of 08:56, 19 February 2011
An avatar is the virtual representation of each player within the world of Glitch. Currently, in the alpha stage of development, each human player of Glitch is limited to creating only a single avatar per account. It has been heard that when the game goes "live", more than one avatar per account may be permitted (possibly only to premium subscribers).
Wardrobe
Main article: Wardrobe
Vanity
Main article: Vanity
There are different layers of clothing and appearance options:
Asset | Customizability |
---|---|
Skin colour | Colour |
Hair | Colour, Design |
Hat | Design - cannot go over hair |
Eyes | Design, Scale, Distance and Height |
Ears | Design, Size and Height |
Nose | Design, Size and Height |
Mouth | Design, Size and Height |
Dress | Design |
Shirt | Design |
Skirt | Design |
Pants | Design |
Shoes | Design |
Avatar Evolution
Within the world of Glitch, the avatars have evolved from simple sprites (called place-holder avatars in-house by Tiny Speck) that appeared in early 2010, to the current avatars that made their appearance in mid-July 2010.
From when the proper avatars were introduced in mid-July 2010 till ??? 2011, testers had a very limited palette of skin and hair colours to choose from (Stoot said the reason for this was "given the way the coloring happens, a huge amount of the color space gives really bad results"). However, one player, Eglantine, made a Chrome Extension that allowed users to hand-pick their hair and skin colour, even adding extra features that were not available to players, such as a cape, coat and wristband - forum topic about it here. Stoot replied saying that in fact the developers at Tiny Speck "have no problem with Eggy doing it (yay!, even — and we can't wait till we can better support people doing stuff with the API)".
On Friday, February 18th, 2011, the avatar system went through a major revamp, resetting all Alpha player avatars to their base configuration. The new system rolled out included an new Vanity system for facial and hair details, plus a new Wardrobe system for all clothing and accessories.
Subscription Benefits
Stoot said in a forum post that "It is very likely that free players will have a vastly-reduced palette [of hair/skin colours] to choose from, vs those who subscribe".