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In-game description of Energy metabolic

Energy, one of the four character Metabolics, is spent on performing most actions and slowly decreases during gameplay. It is designated by the meter in the upper left corner, with each player's maximum energy total increasing through Upgrade Cards. Energy is refilled at the start of each new day, and can also be gained through other means, the most common of which is eating food. Reaching an energy level of zero will result in death. A graveside marker will spawn in place of the dead player.

There is a maximum amount of Energy that can be acquired each day through the consumption of food. After reaching this cap and becoming "Stuffed", players may still gain energy through non-food related means, such as Meditation or by completing Quests.

Note: Players lose 0.8% of their max energy every 90 seconds.

Maximum Energy

The maximum amount of energy a glitch can have is determined by the energy tank upgrade cards a player has. The energy capacity of a glitch is used to calculate the cost and benefit of certain actions.

  • Teleportation cost is based on maximum energy and rank of the Teleportation skill.
  • The amount of energy restored when revering an icon is random but averages to about 25% of maximum energy

Energy Strategy

There are several methods of gaining energy in the game.

  • Eating Food. Generally speaking, foods will raise energy while drinks will raise mood. See the Energy Increase Efficiency table for more info.
  • Touch an energy quoin.
  • Meditating using a Focusing Orb. There are several meditation skills, each conferring varying amounts of energy.
  • Consider an Emblem.
  • Revere an Icon.
  • Complete a quest that has an energy reward.
  • Wait for a new day to arrive. These occur at 4-hour intervals and completely replenish energy and mood levels.
  • Sniff some No-No Powder. This gives an energy boost for 6 minutes, but also causes death 12 minutes after taking it.

Items, Actions, or Consumables