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In Glitch, there are four status indicators called Metabolics. They are: XP (Experience), Energy, Mood and Currants. These indicators are basically meters, with Energy and Mood showing the present, as well as the maximum levels.


The maximum amount of Mood and Energy an avatar can have at a given level is a function of that level.

Aniloverl has deduced the formula for computing this amount as a sequence:

  • Mood at level 1 is 100
  • First 5 levels have 10 diff; next 6 levels have 20 diff; next 7 levels have 30 diff . . .

That formula can be also expressed as the recurrence relation

Metabolic formula part 1.png

with seed value

Metabolic formula part 2.png