In Glitch, there are four status indicators called Metabolics. They are: XP (Experience), Energy, Mood and Currants. These indicators are basically meters, with Energy and Mood showing the present, as well as the maximum levels.
Aniloverl has deduced the formula for computing this amount as a sequence:
- Mood at level 1 is 100
- First 5 levels have 10 diff; next 6 levels have 20 diff; next 7 levels have 30 diff . . .
That formula can be also expressed as the recurrence relation
with seed value