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  • ! scope="col" | <sup>Energy Cost:</sup><br />Harvesting ! scope="col" | <sup>Energy Cost:</sup><br />Production
    9 KB (629 words) - 01:39, 22 November 2017

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  • [[File:Metabolics_Energy.png|400px|thumb|right|In-game description of Energy metabolic]] ...ough other means, the most common of which is eating [[food]]. Reaching an energy level of zero will result in [[Death|death]]. A [[Graveside Marker|gravesid
    2 KB (352 words) - 01:15, 22 November 2017
  • ...hare the benefit of your meditation or to focus it on either [[mood]] or [[energy]]. ...reach this limit, you get the status '???' and can no longer earn any more energy from meditation.
    1 KB (156 words) - 04:48, 2 April 2011
  • |label31 = Energy gained *Eating this gives you +10 [[energy]].
    2 KB (208 words) - 20:39, 3 December 2017
  • |label31 = Energy gained Making Banana No-Names costs -2 energy.
    1 KB (148 words) - 20:47, 3 December 2017
  • {{Pedia|Find seven [[tree]]s, and visibly increase the level of their healthfulness by [[Pet|petting]] or [[Water|watering]]. 25 [[favor]] with [[Grendaline]], 150 [[currants]], 250 [[iMG]], 50 [[energy]]
    535 bytes (72 words) - 21:05, 24 November 2017
  • |label31 = [[Energy]] gained *Eating this gives you +5 [[energy]] and the [[Smug Healthy Glow]] [[buff]] (energy bonus every 30 seconds).
    2 KB (251 words) - 01:11, 5 October 2019
  • ...gain less [[xp]] for actions with an xp reward. You will also burn more [[energy]] when doing tasks.
    1 KB (162 words) - 00:34, 17 March 2011
  • ...up. Certain rare [[Quoin|quoins]] also give favor. Favor can be spent to increase the learning of a [[Skill]]. *If donation is a [[food]], favor points = energy x 0.1 [http://alpha.glitch.com/forum/general/1889/#reply-9350]
    679 bytes (107 words) - 13:35, 29 January 2011
  • ...reduction in the amount of energy required to grind down a chunk and a 50% increase in the speed at which you accomplish same. Not bad at all.
    1 KB (142 words) - 19:19, 12 May 2021
  • ==How do I increase my Mood / Energy?== See [[Mood]] and [[Energy]]
    4 KB (750 words) - 11:58, 28 November 2017
  • ...g decreases with as skill levels increase - it starts at 1/3 of your total energy capacity, and gradually drops to 1/10 of your total.
    1 KB (199 words) - 13:55, 30 November 2017
  • |energy = | [[Gandlevery Charge]] - gain energy but lose small amount of mood
    3 KB (454 words) - 11:36, 21 May 2019
  • ! scope="col" | <sup>Energy Cost:</sup><br />Harvesting ! scope="col" | <sup>Energy Cost:</sup><br />Production
    9 KB (629 words) - 01:39, 22 November 2017
  • A quoin is a floating object you can grab to get a small bonus ([[mood]], [[energy]], [[imagination]], [[currants]], [[favor]] or [[time]]). The locations of quoins are fixed, not random. If you see an energy quoin in a particular location, then you know that location will always hav
    11 KB (1,968 words) - 14:57, 5 October 2019