Difference between revisions of "Level"

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(Sadly whoever said "30 per level" is clearly wrong because the formula underpredicted my own energy: Undo revision 7247 by Ixirim (talk))
(add Nill's wolfram alpha plot)
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==Graph of XP==
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*X axis: current level
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*Y axis: amount of additional XP needed in order to progress to the next level
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[[Image:Level_xp_graph.gif]]
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*Source: [http://www.wolframalpha.com/input/?i=fit+{8,2897},+{16,8729},{17,9705},{+18,10739},{+20,12985},{+21,14200},{+25,19686},{+27,22823},{+28,24491},{+35,38155},{+40,50161},{+61,123869} Wolfram Alpha]

Revision as of 10:34, 6 February 2011


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Players level by earning XP. Levelling up increases mood and energy maximums by approximately 30 units per level.

Table of XP and metabolics by level

Data taken from: [1]. You can find out your target XP by mousing over the blue thermometer next to your level, at the top left of the Alpha website.

Level XP needed to graduate Max Energy/Mood
8 2,897
11 4,687
12 5,387
14 6,947
16 8,729
17 9,705
18 10,739
20 12,985
21 14,200
22 15,476
25 19, 686
26 21,221
27 22,823
28 24,491 800
29 26,229
31 29,915
35 38,155
40 50,161
55 98,689
61 123,869

Graph of XP

  • X axis: current level
  • Y axis: amount of additional XP needed in order to progress to the next level

Level xp graph.gif