Difference between revisions of "Level"
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(update mood/energy caps for levels 26, 27 from memory... i might be wrong tho) |
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Revision as of 13:16, 6 February 2011
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Players level by earning XP. Levelling up increases mood and energy maximums by approximately 30 units per level.
Table of XP and metabolics by level
Some data taken from: [1]. You can find out your target XP by mousing over the blue thermometer next to your level, at the top left of the Alpha website.
Level | XP needed to graduate | Max Energy/[[Mood] |
---|---|---|
1 | 400 | 100 |
2 | 620 | 110 |
8 | 2,897 | |
11 | 4,687 | |
12 | 5,387 | |
14 | 6,947 | |
16 | 8,729 | |
17 | 9,705 | |
18 | 10,739 | |
20 | 12,985 | |
21 | 14,200 | |
22 | 15,476 | |
24 | 18,219 | |
25 | 19,686 | 720 |
26 | 21,221 | 760 |
27 | 22,823 | 800 |
28 | 24,491 | 850 |
29 | 26,229 | 900 |
31 | 29,915 | |
33 | 33,887 | 1,100 |
35 | 38,155 | 1,200 |
40 | 50,161 | 1,490 |
55 | 98,689 | |
61 | 123,869 |
Graph of XP
- X axis: current level
- Y axis: amount of additional XP needed in order to progress to the next level
- Source: Wolfram Alpha