Difference between revisions of "Level"

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(interpolate mood increments for levels 23-39)
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! scope="col"  | Level
 
! scope="col"  | Level
 
! scope="col"  | [[XP]] needed to graduate
 
! scope="col"  | [[XP]] needed to graduate
! scope="col"  | Max [[Energy]]/[[Mood]
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! scope="col"  | Max [[Energy]]/[[Mood]]
 
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| 1  ||  400 || 100
 
| 1  ||  400 || 100

Revision as of 18:54, 6 February 2011


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Players level by earning XP. Levelling up increases mood and energy maximums by approximately 30 units per level.

Table of XP and metabolics by level

Some data taken from: [1]. You can find out your target XP by mousing over the blue thermometer next to your level, at the top left of the Alpha website.

Level XP needed to graduate Max Energy/Mood
1 400 100
2 620 110
8 2,897
9 3,442 210
11 4,687
12 5,387
14 6,947
16 8,729
17 9,705
18 10,739
20 12,985 520
21 14,200 560
22 15,476 600
23 ? 640
24 18,219 680
25 19,686 720
26 21,221 760
27 22,823 800
28 24,491 850
29 26,229 900
30 28,037 950
31 29,915 1,000
32 ? 1,050
33 33,887 1,100
34 ? 1,150
35 38,155 1,200
36 ? 1,250
37 ? 1,310
38 ? 1,370
39 ? 1,430
40 50,161 1,490
55 98,689
61 123,869

Graph of XP

  • X axis: current level
  • Y axis: amount of additional XP needed in order to progress to the next level

Level xp graph.gif