Difference between revisions of "Mood"

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(Added graphic to in-game description of Mood metabolic)
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[[File:Metabolics_Mood.png|500px|thumb|right|In-game description of Mood metabolic]]
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In ''Glitch'', '''Mood''', one of the four character [[Metabolics]], is a measure of your happiness (designated by the color-changing smiley face). If you drop below a certain level of mood, you will gain less [[xp]] for actions with an xp reward.  You will also burn more [[energy]] doing tasks.
 
In ''Glitch'', '''Mood''', one of the four character [[Metabolics]], is a measure of your happiness (designated by the color-changing smiley face). If you drop below a certain level of mood, you will gain less [[xp]] for actions with an xp reward.  You will also burn more [[energy]] doing tasks.
  
 
Mood is replenished completely at the beginning of each [[game-day]], and can be replenished incrementally by consuming [[drink|drinks]], contemplating [[emblem|emblems]], or through [[Meditative Arts|meditation]].
 
Mood is replenished completely at the beginning of each [[game-day]], and can be replenished incrementally by consuming [[drink|drinks]], contemplating [[emblem|emblems]], or through [[Meditative Arts|meditation]].

Revision as of 20:31, 18 February 2011

In-game description of Mood metabolic

In Glitch, Mood, one of the four character Metabolics, is a measure of your happiness (designated by the color-changing smiley face). If you drop below a certain level of mood, you will gain less xp for actions with an xp reward. You will also burn more energy doing tasks.

Mood is replenished completely at the beginning of each game-day, and can be replenished incrementally by consuming drinks, contemplating emblems, or through meditation.